TEENAGE MUTANT NINJA TURTLES. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ########################### # # TYPED UP # GAME ACCESS CODES # BY W/\RLOCK-->>!! ~~~~~~~~~~ # # ~~~~~~~~~~~~~~~~~~~ ########################### ***** PAGE ONE ***** A B C D E F G H 01 0170 1109 9770 0533 0138 1221 0610 0049 02 8272 1192 8788 1066 0661 8266 0165 0082 03 9828 0690 0217 8428 0118 9275 8733 9230 04 8810 0053 0154 1101 0550 0019 0137 9584 05 9902 1751 9963 8949 0250 8445 1150 0575 06 0589 8358 1235 0617 8244 9370 9805 8742 07 8301 9398 8795 1069 8854 8268 0165 8274 08 9808 0680 0212 1258 0629 9274 0669 0078 09 1620 1706 9941 9962 0757 1274 1789 0638 10 0657 9288 8868 9298 1705 8788 1194 9941 11 9779 0537 8332 8390 9315 8753 8216 8332 12 1096 9892 1618 0681 8404 0234 9333 8762 13 0089 8364 1110 9771 8725 9354 8901 1122 14 1701 1623 1707 9941 0746 9461 1786 0637 15 0549 9362 8905 0100 1202 8793 9260 0662 16 0721 1123 1716 9818 0685 9430 1771 0629 17 1769 9844 8890 9437 8942 1143 1723 8797 18 1273 9980 9854 9919 8927 8431 1271 1659 19 9431 9835 8757 1178 8909 1126 0691 1113 20 1566 0655 0199 9443 0625 0056 8348 9294 21 8706 1153 9920 1632 9904 1752 0748 1270 22 1146 9917 0606 0175 1239 9835 0565 0154 23 8416 8432 8312 1084 1566 1551 9863 9923 24 0683 1109 1706 9811 0682 0213 1258 0629 25 8833 9280 1696 8784 1192 0724 1130 0693 26 1189 1746 0617 0180 0218 9325 9782 0539 27 8725 8330 9413 1634 1585 1688 0716 9446 28 1578 8725 0138 0197 1122 0561 0024 0140 29 1108 9898 1621 9898 1749 0746 1269 0762 30 9793 0544 0144 8392 0100 0050 1049 9740 31 1579 9877 9930 9957 1778 1785 1788 0766 32 0253 0126 9279 0543 9231 1671 0579 1185 33 8282 9261 0534 1035 1669 9794 9889 0720 34 0005 0002 8193 0000 0000 8192 0000 0000 35 0004 0002 0001 9216 0512 9216 1664 0576 36 0005 8322 9281 0544 1040 8840 0068 0162 37 1260 9974 0635 9405 8926 9327 1719 8795 38 1605 9762 9873 0712 1252 8946 0121 9404 39 0238 8311 9275 9757 1550 8839 1219 9953 40 8271 1191 9811 1577 0660 8394 9445 9842 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***** PAGE TWO ***** I J K L M N O P 01 0152 0076 9254 0531 9225 8836 9282 8865 02 1065 0532 0010 9349 9794 0545 1168 1736 03 8839 1091 8865 1104 9896 8788 0170 1237 04 9762 9745 8840 1220 8930 1137 9912 1628 05 1055 9871 0583 0163 1233 0616 9268 9882 06 1171 1737 8804 9394 9945 8812 1206 8923 07 8233 0020 1034 8709 9218 0641 1088 1696 08 1191 0595 9257 0660 9290 8869 9298 1705 09 0191 0223 9327 0567 0027 1165 0582 9251 10 8810 0181 1242 1645 0566 0155 0205 9318 11 8262 1059 8721 8200 9348 8770 1057 8848 12 0029 1166 1607 0547 9361 0712 9316 8882 13 1713 1624 0684 9430 0747 9333 8890 9309 14 1214 0735 0111 9399 0603 0045 1174 9803 15 8267 8357 9298 8745 1044 1674 8773 9378 16 8378 9437 0622 1079 1691 9805 0678 9427 17 0174 9431 1643 9781 1690 9933 1766 0755 18 1597 0670 9432 0743 9331 1721 0604 8366 19 9900 9814 9899 8917 8462 8437 1146 1597 20 0551 8211 8329 0068 8226 8209 9224 1540 21 0763 9341 9918 9823 1711 8919 1259 0757 22 8397 0102 0051 1049 9740 9734 9859 8897 23 0737 1264 8952 9340 0702 1119 8879 9303 24 0058 0157 0078 0039 0019 9225 0516 9218 25 9306 0685 0086 1195 0597 9258 9877 0586 26 0755 9337 8892 0689 8280 8364 9302 1579 27 0755 9337 8892 9310 8879 8279 8363 1109 28 9286 0547 9233 8804 9284 8866 1105 8872 29 0125 0190 0095 0047 9239 0523 0005 1154 30 0518 9347 8897 9312 8880 8280 1196 1622 31 9471 9983 9855 1727 1759 1775 0759 0251 32 0720 9320 9908 0602 1197 8918 0107 0181 33 1256 8948 0122 0189 8286 0047 0023 8203 34 1024 0512 0000 0128 0064 0032 0016 0008 35 1184 0720 0104 0180 0090 0045 9238 0523 36 1105 9768 0532 9354 1733 9826 1713 0728 37 1197 0726 8299 0181 9306 8749 0022 1163 38 1630 9775 8855 9419 1765 1659 8889 0220 39 1648 9912 8924 0238 1271 8827 9277 0670 40 1593 1692 1742 9959 9971 9977 1788 8958 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHEW!!! That's it folks!!! There shouldn't be any errors,(I hope!) If there is,sorry! (What do you expect for 5 oclock on a Saturday morning anyway!) Just reboot and try another number. Ok then,thats it for me. CATCH U L8R!!! W/\RLOCK-->>!! P.S. MEGGA GREETS TO HOOK!! WHERE EVER YOU ARE! HE.HE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =========================================================================== TEENAGE MUTANT NINJA TURTLES You're now the proud owner of PARANOIMIA's authentic personal computer version of Teenage Mutant Ninja Turtles. We suggest that you read the following instructions from Master Splinter before battling through the sewers of New York. TABLE OF CONTENTS INTRODUCTION / HOW TO PLAY.................................... 4 LOADING INSTRUCTIONS.......................................... 5 PASSWORD INSTRUCTIONS......................................... 6 HOW TO BEGIN / RESTART AND END YOUR MISSION................... 7 GAME CONTROLS................................................. 8 INFORMATION SCREEN............................................ 9 SCREENS AND LEVELS............................................ 10 WEAPONS....................................................... 11 THE TURTLE HEROES............................................. 12 ENEMIES....................................................... 13 KARATE BOSSES................................................. 14 PAGE 3 PREPARE TO SHELL OUT SOME PUNISHMENT Steam rises from Wall Street sewers like hot breath from a pack of wild dogs. Just below the pavement's puddle strewn surface, the Teenage Mutant Ninja Turtles have gathered around the leftovers of a family-reunion-sized sausage pizza with extra sauce. Usually these party dudes would inhale the mozzarella platter as if it were the last "za" on Earth, but not tonight. You see, only hours ago, their trusted friend, April O'Neil, was kidnapped from her mobile news van by the vile, ruthless, terrorist bully SHREDDER! He's a Slice-O-Matic crum, a villain more vicious than an army of mind altered Bruce Lees. With their lovely cohort held hostage, the fearless foursome must concoct a way to rescue April before Shredder brain-washes her into joining his Ninjitsu Foot Clan. They'll combine this treacherous task with the mission they've been on since their mutated beginnings- to thrash Shredder and capture his Life Transformer Gun, the lone piece of technology that can turn their rat friend, Splinter, back into the man he used to be. So take control of these heroes in a half shell, and either claim total victory over New York's premier Kick Man... or lead them onto the menu at Mc Turtles (Home of the Quarter Flounder with Cheese). HOW TO PLAY Your initial goal is to rescue the fair maiden, April, a hip version of a medieval damsel in distress. But your ultimate objective is to battle through the streets and sewers of New York until you score a victory at the TECHNODROME, home of the evil Shredder and his Life Transformer Gun. To reach this territory of terror, you must overcome six levels of adventure without getting all four turtles captured by Shredder's Foot Clan Warriors. Each level has several stages. Along the way, your every instinct will be challenged both above ground and below, and imprisonment will happen swiftly if your Life Line runs down or you're run down by a Roller Car. Once a turtle is captured, he is out of action until you find and rescue him. (Prisoners could be anywhere. To release them, simply touch their hand.) At the end of each level (except Level 2) you'll unfortunately find a Karate Boss who is anxiously waiting to turn you into turtle soup. A FINAL SLICE OF ADVICE: Keep an eye out for weapons, ropes and life-sustaining pizza pies as you go. PAGE 6 HOW TO BEGIN Once you've chosen CONTINUE or NEW GAME, press the Joystick Fire Button. HOW TO SAVE YOUR ADVENTURE FOR ANOTHER DAY At any time during the game, you can use the SAVE GAME FEATURE by simultaneously pressing the CTRL and the S Key. The screen will briefly flash "SAVING GAME" to confirm your command. The disk must be write enabled for this feature. The SAVE GAME FEATURE allows you to save your game status as you progress from one level to the next. You can use the SAVE GAME FEATURE at any time and as often as you wish, but only one game status is saved. Each time you save a game, the current game status replaces the last saved game. The next time you re-boot the game, you can select CONTINUE A SAVED GAME on the introduction screen and return to the same location in New York where you finished your last adventure. STARTING A SAVED GAME When you first load the game, you will be asked whether you wish to: START A NEW GAME or CONTINUE A SAVED GAME. If you select CONTINUE A SAVED GAME, you will resume playing the game from the point where you last used the game save option. If you select START A NEW GAME, you will play the game from the beginning of the adventure. ENDING YOUR MISSION When you are ready to sleaze-out of the sewer, simultaneously press the CTRL and Q Keys. You will then be asked whether you wish to: START OVER or END. If you select START OVER, you will restart the game at the beginning of the first level. You will not need to reset any game configurations. If you select END, you will have a last chance to save your game status before quitting. If you select YES, to the SAVE GAME question, your current status will be saved for future use. If you select NO, to the SAVE GAME question, your current status will not be saved and the adventure will come to a shelf-crushing halt. PAGE 7 GAME CONTROLS During the game, press: Key Function Action --- -------- ------ CTRL P Pause Toggle Pause On and Off. CTRL B Background Music Toggle Background Music On and Off. CTRL E Sound Effects Toggle Sound Effects On and Off. CTRL S Save Game Save the game at the current status. CTRL Q Quit Ends the game and returns to DOS. SPACE BAR Weapons Select Toggle between standard weapon and special weapon (i.e. Boomerang). If the special weapon runs out of ammo, you will automatically revert to the turtle's standard weapon. RETURN KEY Special Features Displays the Information Screen. JOYSTICK CONTROLS Joystick moves the turtle hero in four directions. Up Left__|__Right | Down ATTACK CONTROLS Joystick Fire Button Press and quickly release to fire active weapon. To jump, press and momentarily hold the Fire Button down. TO SWIM Use the joystick to maneuver underwater. To increase your swimming speed, press the Joystick Fire Button rapidly. TO PARTY DOWN IN THE PARTY WAGON To enter the Party Wagon, stand next to it and press the ENTER key. Once inside, use the joystick to cruise around. Press the SPACE BAR to toggle between Anti-Foot Clan Missiles and the Vulcan Cannon. Press the Joystick Fire Button to launch these weapons. To exit the Party Wagon, press the ENTER key. PAGE 8 SPLINTER'S MULTI-PURPOSE INFORMATION SCREEN The first screen that will appear is the information (AKA:INFO) Screen. This screen should be utilized throughout your quest, to read maps and to gain useful hints from Splinter and April (once you've rescued her). From the Info Screen you'll also choose the turtle you wish to guide. Move the joystick Up or Down to select a turtle, then press the Joystick Fire Button to lock in your identity. During play you can return to the Info Screen by pressing the RETURN Key. This is crucial to remember, since you'll gain important advantages by matching each turtle's strengths with those of the various enemies. Area Map Displays diagram of the level you're exploring. Your location is highlighted by a flashing white dot. Red Grid Squares indicate areas where the turtles can move through. White Grid Squares clue you in on underground passages and buildings. / ______________/_________________________________________________________ | :PARANOIMIA:/ Area : | | ___________/_______________ _____ | ||_|_| / |_|_| | ___ __ | || / | | | |LEO |__| | || | | |___|======= | || | | ___ __ | || | | | |RAPH |__| | || | | |___|======= | ||_ _ _ _| | ___ __ | ||_|_|___________________|_|_| | | |MIKE |__| | | | |___|======= | | | ___ __ | | ______________________________ | | |DON |__| | || | | |___|======= \ | || THE MAP SHOWS YOUR | |___/_ \ | || POSITION ON THE GROUND. | / / \ | || YOU CAN DO IT. | / / Weapons | ||______________________________| / / each turtle is | | / / / currently using | | / / The Turtles | | / / Leonardo, Raphael, | | Messages from your / Michaelangelo | | loyal friends / and Donatello. | | / | | Turtle Data | | Colored graph indicates the turtle presently on | | the prowl. | |________________________________________________________________________| PAGE 9 DEATH DEFYING SCREENS The Sunny Side of the Sewer The Streets of New York The Criminally Polluted Hudson River NEW YORK, NEW YORK (A TURTLIN' TOWN) Fifth Avenue/Greenwich Village (Level 1) Hudson River near the Holland Tunnel (Level 2) Wall Street (Level 3) JFK International Airport (Level 4) Shredder's Base inside the South Bronx (Level 5) The Technodrome (Level 6) PAGE 10 PIZZA AND OTHER LIFE SUSTAINING GOODIES Boomerang - If you catch the boomerang on its return, you can use it again and again. Mr. Invincibility - Locate one of these, and you'll find yourself indestructible for a limited period of time. Nunchukus - Michaelangelo's weapon. Bo - Donatello's weapon. Katana Blade - Leonardo's weapon. Sai - Raphael's weapon Whole Pizza - Totally revitalizes your turtle. Half Pizza - Returns a portion of your powers. Slice O' Pizza - Restores a slice of life. Anti-Foot Clan Missile - Perfect for demolishing enemy barricades in Level 3. The Rope - Use in Levels 3 and 4 to leap from building to building. Kiai - When thrown, it travels in a straight line, decimating enemies in its path. Single Shuriken - Hurl these gruesome weapons one by one. Triple Shuriken - Toss in trios. PAGE 11 THE TURTLES (Not to be confused with the Beatles!) The fab four of Karatedom await your beck and call. These jammin' dudes, stars of stage, screen and comic books, are pumped full of pizza power. Each has a different skill and a unique personality. You must decide when is the best time to control each turtle. Return to the Info Screen to switch turtles from situation to situation. Remember: These Samurai sidekicks are only as gifted in the ancient art of warfare as you. LEONARDO - Leonardo's primary weapon is the hair splitting Katana Blade. He's most effective when attacking sewer enemies, especially ones that lurk overhead. RAPHAEL - The needle tipped Sai is Raphael's preferred attack tool. The speec and grace of his strikes are what he prides himself on. MICHAELANGELO - Compared to his comrades, Michaelangelo's power is only average. However, enemies around his feet usually fall prey to his Nunchukus onslaught. His courage will also amaze you. DONATELLO - The dreaded Bo (not to be confused with everyone's favorite Halfback/Left Fielder) is Donatello's form of amusement. Don't be fooled by the fact that it looks like a simple stick, because this baby can take out enemies from both above and below. THE TURTLES' TOP 10 At the end of the game, if your score ranks among the 10 best, you'll be able to enter your name on the Turtle Top 10 List. To enter your name, type up to 10 letters on the keyboard and press the RETURN Key. If you fail to score in the Top 10, you'll automatically return to the beginning without stopping by this illustrious screen. PAGE 12 ENEMIES GALORE Stick 'Em Up (AKA: The Roof Leaper) - Ignorant to the force of gravity, this pesty sewer thug (the product of a horrible chemical spill) pounces about on ceiling pipes, waiting to rain terror from above. Foot Clan Foot Soldier - Following in the thousand year tradition of karate combat, he's a killing machine blindly guided by Shredder's commands. Mouser - With jaws capable of crushing iron sewer gates, the Mouser is Splinter's prime enemy and the turtles' smallest threat. Searchlight Mechanism - If this hovering scoundrel spots you, watch out! Fire Freak - An ex-pyromaniac from Brooklyn, this hot dog takes careful aim before launching fireballs that turn into clones of himself. The Roller Car - In search of turtle fodder, Foot Clan platoons tour New York's famous avenues in Roller Cars (once used by David Letterman during his now famous "smashing" episodes). PAGE 13 KARATE BOSSES Bebop & Rocksteady - Part beasts and part criminal misfits, these guys are Shredder's most trusted sidekicks and the enforcers at the end of Level 1. (Value 4,000 and 5,000 points respectively.) Big Mouser - Ruler of Level 4, he turned to a life of sleaze after being booted from the Mouseketeer Club. (Value 8,000 points.) Mecaturtle - Appearing like your average turtle, this Level 3 commander will show his true colors if you do him any harm. (Value 6,000 points. Value 7,000 points if destroyed after his transformation.) Technodrome Guardian - Level 5's mobile stronghold, this roving ruffian will zap you senseless unless you aim for his eyeclops radar. (Value 9,000 points.) Shredder - At last, your arch enemy at arms length. Of course, he's the meanest of the mean, the dirtiest dirt in town. If you fail to destroy him and capture his Life Transformer Gun, he'll turn you into an ordinary turtle - and considering all the cars in New York, that would make you a leading candidate for a future road kill. AAAAAAARGH! (Value 10,000 points.) Spread by Midnight Maniac and Mayday of Trilogy